//碰撞的类型
export enum ColliderType {
    Wall_box = 'Wall_box',
    Springboards = 'Springboards',
    Fragments = 'Fragments',
}
//根据grid获取到碰撞类型
export const GridColliderMap = {
    "WallBox": ColliderType.Wall_box,
    "Springboards" : ColliderType.Springboards,
    "Fragments" : ColliderType.Fragments,

}